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It will save you a lot of programming time, and strip the AndroidManifest.xml of unnecessary permissions. Unless there is a good reason to make a custom implementation (ex., a camera that applies filters), always use Intents for these scenarios. Sharing content, taking pictures, recording video, picking contacts, adding events, opening links with native apps, etc. This approach can be applied to almost anything. In case that you have any doubts, best solution is option 2! tData(Uri.parse("sms:" + telephoneNumber)) Start an SMS Intent and let an app designed for SMS do the work Intent sendIntent = new Intent(Intent.ACTION_VIEW)

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Let’s say you have a gallery app that can share a download link to some images via SMS. It’s a way of passing data between different parts of the app or, even better, different apps on the system. Intents are one of Android’s key components. Even better, try out Genymotion, it’s lightning fast and comes with a lot of different popular preset devices.Īlso, have you tried rotating your device? All hell can break loose… Common Mistake #3: Not Using Intents
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The Android Emulator is super good in replicating physical devices. You don’t own thousands of devices? Not a problem. There are literally thousands of possible scenarios, but after a while you develop a sense for covering them all with a handful of cases.

Here are a few Android programming tips to remember: Unless you are building a kiosk/promo app for a single tablet, chances are your Android app won’t look good on every device. Common Mistake #2: Developing for Your Android Device These are just a few of the many other small things that can ruin the user experience.

These bugs are easily prevented, as long as we get the basics right! Regardless of such huge segmentation, the majority of bugs are actually introduced because of logic errors. Unfortunately, segmentation is the price to pay for openness, and there are thousands of ways your app can fail on different devices, even as an advanced Android programmer.
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There are thousands of different devices, with different screen sizes, chip architectures, hardware configurations, and software versions. Look how good the new Material design pattern looks! The platform has matured quite a bit since the initial AOSP release, and set the user expectations bar quite high. With the latest Lollipop update, Android programming continues to improve.

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What’s not to like about this platform? It’s free, it’s customizable, it’s rapidly growing and it’s available not just on your phone or tablet, but on your smartwatch, TV and car too.
